The following publications are available in the computer graphics
seminar in the summer term 2001. The papers will be briefly introduced
in the first session (wednesday, april 4, 2001). Interested students
may then choose one of the publications for their seminar talk.
Number |
Title |
First author |
Reference |
1 |
A Simple, Efficient Method for Realistic Animation of
Clouds |
Yoshinori Dobashi |
Siggraph 2000 |
2 |
Displaced Subdivision Surfaces |
Aaron Lee |
Siggraph 2000 |
3 |
Acquiring the Reflectance Field of a Human Face |
Paul Debevec |
Siggraph 2000 |
4 |
As-Rigid-As-Possible Shape Interpolation |
Mark Alexa |
Siggraph 2000 |
5 |
Adaptively Sampled Distance Fields: A General
Representation of Shape for Computer Graphics |
Sarah F. Frisken |
Siggraph 2000 |
6 |
Progressive Geometry Compression |
Andrei Khodakovsky |
Siggraph 2000 |
7 |
Surface Light Fields for 3D Photography |
Daniel N. Wood |
Siggraph 2000 |
8 |
An Autostereoscopic Display |
Ken Perlin |
Siggraph 2000 |
9 |
QSplat: A Multiresolution Point Rendering System for
Large Meshes |
Szymon Rusinkiewicz |
Siggraph 2000 |
10 |
Image-Based Visual Hulls |
Wojciech Matusik |
Siggraph 2000 |
11 |
Interactive Multi-Pass Programmable Shading |
Mark S. Peercy |
Siggraph 2000 |
12 |
Escherization |
Craig S. Kaplan |
Siggraph 2000 |
13 |
Spectral Processing of Point-Sampled Geometry |
Mark Pauly |
Siggraph 2001 |
14 |
A Real-Time Procedural Shading System for Programmable
Graphics Hardware |
Kekoa Proudfoot |
Siggraph 2001 |
15 |
The Randomized Z-Buffer Algorithm: Interactive Rendering
of Highly Complex Scenes |
Michael Wand |
Siggraph 2001 |
16 |
GeForce 3 |
- |
- |
17 |
DirectX 8: Direct3D |
- |
- |
|